// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA // Include Headers or Declare Types Here // TODO: Need to verify enum Mirror : unsigned char { None_15=0, X, Z, XZ, }; enum Rotation : unsigned char { None_14=0, Rotate90, Rotate180, Rotate270, Total, }; #undef BEFORE_EXTRA class StructureSettings { #define AFTER_EXTRA // Add Member There private: std::string mPaletteName; bool mIgnoreEntities; bool mIgnoreBlocks; BlockPos mStructureSize; BlockPos mStructureOffset; Vec3 mPivot; ActorUniqueID mLastTouchedByPlayer; Rotation mRotation; Mirror mMirror; float mIntegrityValue; unsigned int mIntegritySeed; // public: // inline StructureSettings(BlockPos const& size, bool ignoreEntities, bool ignoreBlocks) // : StructureSettings() // { // setIgnoreBlocks(ignoreBlocks); // setIgnoreEntities(ignoreEntities); // setStructureSize(size); // }; public: inline void setIgnoreBlocks(bool a0){ this->mIgnoreBlocks = a0; }; inline void setIgnoreEntities(bool a0){ this->mIgnoreEntities = a0; }; inline void setStructureSize(class BlockPos const & bp){ this->mStructureSize = bp; }; inline void setMirror(enum Mirror a0){ this->mMirror = a0; }; inline void setRotation(enum Rotation a0){ this->mRotation = a0; }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTURESETTINGS public: class StructureSettings& operator=(class StructureSettings const &) = delete; StructureSettings(class StructureSettings const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTURESETTINGS #endif MCAPI StructureSettings(); MCAPI class StructureSettings & operator=(class StructureSettings &&); MCAPI ~StructureSettings(); MCAPI static class BlockPos const DEFAULT_STRUCTURE_OFFSET; MCAPI static class BlockPos const DEFAULT_STRUCTURE_SIZE; };