// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA // Include Headers or Declare Types Here #include "StructureSettings.hpp" #include "StructureTemplateData.hpp" #undef BEFORE_EXTRA class StructureTemplate { #define AFTER_EXTRA //Add Member There string mName; StructureTemplateData mStructureTemplateData; public: #define DISABLE_CONSTRUCTOR_PREVENTION_STRUCTURETEMPLATE class StructureTemplate& operator=(class StructureTemplate const&) = delete; StructureTemplate(class StructureTemplate const&); StructureTemplate() = delete; LIAPI static StructureTemplate fromTag(std::string name, CompoundTag const& tag); LIAPI static StructureTemplate fromWorld(std::string name, int dimid, BlockPos p1, BlockPos p2, bool ignoreEntities = true, bool ignoreBlocks = false); //LIAPI bool load(CompoundTag const& tag); LIAPI std::unique_ptr toTag(); LIAPI bool toWorld(int dimid, BlockPos const& p1, Mirror mirror = Mirror::None_15, Rotation rotation = Rotation::None_14); LIAPI StructureTemplateData* getData(); inline bool load(class CompoundTag const & a0){ return mStructureTemplateData.load(a0); }; inline std::unique_ptr save() const{ return mStructureTemplateData.save(); }; inline std::string const & getName() const{ return this->mName; }; inline BlockPos const & getSize() const{ return mStructureTemplateData.getSize(); }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTURETEMPLATE public: class StructureTemplate& operator=(class StructureTemplate const &) = delete; StructureTemplate(class StructureTemplate const &) = delete; StructureTemplate() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTURETEMPLATE #endif MCAPI StructureTemplate(class gsl::basic_string_span); MCAPI void fillFromWorld(class BlockSource &, class BlockPos const &, class StructureSettings const &); MCAPI class Block const & getBlockAtPos(class BlockPos const &) const; MCAPI std::vector getJigsawMarkers() const; MCAPI bool placeInWorld(class BlockSource &, class BlockPalette const &, class BlockPos const &, class StructureSettings const &, class StructureTelemetryServerData *, bool) const; MCAPI ~StructureTemplate(); //private: MCAPI void _fillBlockInfo(class BlockSource &, class BlockPos const &, class BlockPos const &, class BlockPos const &); MCAPI void _fillEntityList(class BlockSource &, class BlockPos const &, class BlockPos const &); MCAPI void _placeBlocksInWorld(class BlockSource &, class DataLoadHelper &, class StructureBlockPalette const &, class BlockPalette const &, class BlockPos, class BlockPos const &, class Vec3 const &, enum Rotation, enum Mirror, float, unsigned int, class StructureTelemetryServerData *, bool, bool) const; MCAPI void _placeEntitiesInWorld(class BlockSource &, class DataLoadHelper &, bool) const; private: };