#include "McAPI.h" ClassDefine McClassBuilder = defineClass("mc") .function("getBDSVersion", &McClass::getBDSVersion) .function("getServerProtocolVersion", &McClass::getServerProtocolVersion) .function("runcmd", &McClass::runcmd) .function("runcmdEx", &McClass::runcmdEx) .function("regPlayerCmd", &McClass::regPlayerCmd) .function("newCommand", &McClass::newCommand) .function("broadcast", &McClass::broadcast) .function("listen", &McClass::listen) .function("getPlayer", &McClass::getPlayer) .function("getOnlinePlayers", &McClass::getOnlinePlayers) .function("getAllEntities", McClass::getAllEntities) .function("newItem", &McClass::newItem) .function("spawnMob", &McClass::spawnMob) .function("cloneMob", &McClass::cloneMob) .function("spawnItem", &McClass::spawnItem) // .function("spawnSimulatedPlayer", &McClass::spawnSimulatedPlayer) .function("explode", &McClass::explode) .function("getBlock", &McClass::getBlock) .function("setBlock", &McClass::setBlock) .function("spawnParticle", &McClass::spawnParticle) .function("newSimpleForm", &McClass::newSimpleForm) .function("newCustomForm", &McClass::newCustomForm) .function("regConsoleCmd", &McClass::regConsoleCmd) .function("setMotd", &McClass::setMotd) .function("sendCmdOutput", &McClass::sendCmdOutput) .function("newIntPos", &McClass::newIntPos) .function("newFloatPos", &McClass::newFloatPos) .function("getDisplayObjective", &McClass::getDisplayObjective) .function("clearDisplayObjective", &McClass::clearDisplayObjective) .function("getScoreObjective", &McClass::getScoreObjective) .function("newScoreObjective", &McClass::newScoreObjective) .function("removeScoreObjective", &McClass::removeScoreObjective) .function("getAllScoreObjectives", &McClass::getAllScoreObjectives) .function("setStructure", &McClass::setStructure) .function("getStructure", &McClass::getStructure) .function("newParticleSpawner", &McClass::newParticleSpawner) // For Compatity .function("getAllScoreObjective", &McClass::getAllScoreObjectives) .function("getDisplayObjectives", &McClass::getDisplayObjective) .function("crash", &McClass::crashBDS) // .function("setMaxPlayers", &McClass::setMaxNumPlayers) .build();