// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA // Include Headers or Declare Types Here class StackResultStorageEntity; enum class HitResultType:int { TILE = 0, ENTITY = 0x1, ENTITY_OUT_OF_RANGE = 0x2, NO_HIT = 0x3, }; #undef BEFORE_EXTRA class HitResult { #define AFTER_EXTRA // Add Member There Vec3 startPos; //0 Vec3 rayDir; //12 HitResultType type; //24 FaceID face; //28 BlockPos endBpos; //32 Vec3 endPos; //44 uintptr_t actorRef; //56 bool mIsHitLiquid; //64 FaceID liquidFace; //65 BlockPos liquidBpos; //68 Vec3 liquidPos; //80 bool indirectHit; //92 public: inline bool isHit() { return (unsigned int)(this->type) > 3; } LIAPI Actor* getEntity(); LIAPI FaceID getFacing(); LIAPI Vec3 getPos(); LIAPI bool isHitLiquid(); LIAPI bool isEntity(); LIAPI bool isTile(); LIAPI BlockPos getBlockPos(); LIAPI BlockPos getLiquidPos(); LIAPI FaceID getLiquidFacing(); //LIAPI Vec3 getLiquidHitPos(); LIAPI HitResultType getHitResultType(); #undef AFTER_EXTRA public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_HITRESULT #endif MCAPI HitResult(class HitResult const &); MCAPI HitResult(); MCAPI class HitResult & operator=(class HitResult &&); MCAPI class HitResult & operator=(class HitResult const &); };