// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootItemKilledByActorCondition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMKILLEDBYACTORCONDITION public: class LootItemKilledByActorCondition& operator=(class LootItemKilledByActorCondition const &) = delete; LootItemKilledByActorCondition(class LootItemKilledByActorCondition const &) = delete; LootItemKilledByActorCondition() = delete; #endif public: /*0*/ virtual ~LootItemKilledByActorCondition(); /*1*/ virtual bool applies(class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMKILLEDBYACTORCONDITION #endif MCAPI static std::unique_ptr deserialize(class Json::Value); };