// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NetherDimension { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETHERDIMENSION public: class NetherDimension& operator=(class NetherDimension const &) = delete; NetherDimension(class NetherDimension const &) = delete; NetherDimension() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETHERDIMENSION MCVAPI class std::tuple, class WorldGenerator *> createGenerator(); MCVAPI bool forceCheckAllNeighChunkSavedStat() const; MCVAPI float getMaxFogEnd() const; MCVAPI float getMaxFogStart() const; MCVAPI float getTimeOfDay(int, float) const; MCVAPI void init(); MCVAPI bool isFoggyAt(int, int) const; MCVAPI bool isNaturalDimension() const; MCVAPI bool isValidSpawn(int, int) const; MCVAPI bool mayRespawnViaBed() const; MCVAPI bool showSky() const; MCVAPI class Vec3 translatePosAcrossDimension(class Vec3 const &, class AutomaticID) const; #endif };