// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class HopperBlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_HOPPERBLOCKACTOR public: class HopperBlockActor& operator=(class HopperBlockActor const &) = delete; HopperBlockActor(class HopperBlockActor const &) = delete; HopperBlockActor() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_HOPPERBLOCKACTOR MCVAPI std::unique_ptr _getUpdatePacket(class BlockSource &); MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &); MCVAPI class Container * getContainer(); MCVAPI class Container const * getContainer() const; MCVAPI int getContainerSize() const; MCVAPI class ItemStack const & getItem(int) const; MCVAPI int getMaxStackSize() const; MCVAPI std::string getName() const; MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &); MCVAPI void onMove(); MCVAPI void onNeighborChanged(class BlockSource &, class BlockPos const &); MCVAPI bool save(class CompoundTag &) const; MCVAPI void serverInitItemStackIds(int, int, class std::function); MCVAPI void setContainerChanged(int); MCVAPI void setItem(int, class ItemStack const &); MCVAPI void startOpen(class Player &); MCVAPI void stopOpen(class Player &); MCVAPI void tick(class BlockSource &); #endif MCAPI class FurnaceBlockActor * getAttachedFurnace(class BlockSource &); MCAPI bool isAttachedToChestAndFurnace(class BlockSource &); MCAPI void updateCooldownAfterMove(struct Tick const &, int); //private: MCAPI int _countItems() const; MCAPI void _ensureTickingOrder(class BlockSource &, int); MCAPI void _tick(class BlockSource &, int); MCAPI bool isAttachedToContainerType(class BlockSource &, enum ContainerType); MCAPI bool isSourceOfContainerType(class BlockSource &, enum ContainerType); private: };