// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ScriptBlockStateComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTBLOCKSTATECOMPONENT public: class ScriptBlockStateComponent& operator=(class ScriptBlockStateComponent const &) = delete; ScriptBlockStateComponent(class ScriptBlockStateComponent const &) = delete; ScriptBlockStateComponent() = delete; #endif public: /*0*/ virtual ~ScriptBlockStateComponent(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual bool applyComponentTo(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Block const &, class BlockSource &, class BlockPos const &, class ScriptApi::ScriptObjectHandle const &) const; /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual bool retrieveComponentFrom(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Block const &, class BlockSource &, class BlockPos const &, class ScriptApi::ScriptObjectHandle &) const; /*7*/ virtual void __unk_vfn_7(); /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual bool hasComponent(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Block const &, class BlockSource &, class BlockPos const &, bool &) const; /*11*/ virtual void __unk_vfn_11(); /*12*/ virtual bool hasComponent(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, bool &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTBLOCKSTATECOMPONENT #endif //private: private: MCAPI static class HashedString const mHash; };