// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Item.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LodestoneCompassItem : public Item {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LODESTONECOMPASSITEM
public:
    class LodestoneCompassItem& operator=(class LodestoneCompassItem const &) = delete;
    LodestoneCompassItem(class LodestoneCompassItem const &) = delete;
    LodestoneCompassItem() = delete;
#endif

public:
    /*0*/ virtual ~LodestoneCompassItem();
    /*5*/ virtual void __unk_vfn_5();
    /*26*/ virtual void __unk_vfn_26();
    /*27*/ virtual void __unk_vfn_27();
    /*31*/ virtual void __unk_vfn_31();
    /*32*/ virtual void __unk_vfn_32();
    /*34*/ virtual void __unk_vfn_34();
    /*37*/ virtual void __unk_vfn_37();
    /*43*/ virtual void __unk_vfn_43();
    /*46*/ virtual void __unk_vfn_46();
    /*47*/ virtual void __unk_vfn_47();
    /*49*/ virtual void __unk_vfn_49();
    /*50*/ virtual void __unk_vfn_50();
    /*79*/ virtual void __unk_vfn_79();
    /*80*/ virtual void __unk_vfn_80();
    /*83*/ virtual int getAnimationFrameFor(class Mob *, bool, class ItemStack const *, bool) const;
    /*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
    /*90*/ virtual void __unk_vfn_90();
    /*97*/ virtual void __unk_vfn_97();
    /*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LODESTONECOMPASSITEM
#endif
    MCAPI static int getCompassFrame(class std::variant<struct ActorUniqueID, struct std::pair<class BlockPos, class AutomaticID<class Dimension, int>>> &, class ItemStack const &, class Level const &, class BlockPos const &, class AutomaticID<class Dimension, int> const &);
    MCAPI static class PositionTrackingId getPositionTrackingId(class ItemStackBase const &);
    MCAPI static bool linkCompassToLodestone(class ItemStack &, class BlockSource &, class BlockPos);

};