// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RuntimeLightingManager { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RUNTIMELIGHTINGMANAGER public: class RuntimeLightingManager& operator=(class RuntimeLightingManager const &) = delete; RuntimeLightingManager(class RuntimeLightingManager const &) = delete; RuntimeLightingManager() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RUNTIMELIGHTINGMANAGER #endif MCAPI void updateBlockLight(class BlockPos const &, struct Brightness, struct Brightness, struct Brightness, struct Brightness, bool); //private: MCAPI void _checkForRelightingTask(class std::chrono::duration<__int64, struct std::ratio<1, 1000000000>>); MCAPI void _relightChunks(class std::chrono::duration<__int64, struct std::ratio<1, 1000000000>>); MCAPI void _removeProcessedSubchunks(); private: };