// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "StructureStart.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class BuriedTreasureStart : public StructureStart {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BURIEDTREASURESTART
public:
    class BuriedTreasureStart& operator=(class BuriedTreasureStart const &) = delete;
    BuriedTreasureStart(class BuriedTreasureStart const &) = delete;
    BuriedTreasureStart() = delete;
#endif

public:
    /*0*/ virtual ~BuriedTreasureStart();
    /*3*/ virtual enum StructureFeatureType getType() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BURIEDTREASURESTART
#endif

};