// #pragma comment(lib, "Lib/bedrock_server_api.lib") // #pragma comment(lib, "Lib/bedrock_server_var.lib") // #pragma comment(lib, "Lib/SymDBHelper.lib") #pragma comment(linker, "/export:HookFunction=LLPreLoader.HookFunction") #pragma comment(linker, "/export:dlsym_real=LLPreLoader.dlsym_real") #pragma comment(linker, "/export:?dlsym_reverse@@YA?AV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@H@Z=LLPreLoader.?dlsym_reverse@@YA?AV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@H@Z") #include BOOL WINAPI DllMain(HMODULE, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }