// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RailActivatorSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RAILACTIVATORSYSTEM public: class RailActivatorSystem& operator=(class RailActivatorSystem const &) = delete; RailActivatorSystem(class RailActivatorSystem const &) = delete; RailActivatorSystem() = delete; #endif public: /*0*/ virtual ~RailActivatorSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RAILACTIVATORSYSTEM #endif //private: MCAPI void _tickComponent(class ViewedEntityContextT, class ActorComponent, class RailActivatorComponent> &); private: };