// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

namespace persona {

#define AFTER_EXTRA
// Add Member There
enum AnimatedTextureType;
enum PieceType;

#undef AFTER_EXTRA
    MCAPI extern std::string const ANIMATED_128X128_NAME;
    MCAPI extern std::string const ANIMATED_128X128_TEXTURE_CONTROLLER_FIRST_PERSON;
    MCAPI extern std::string const ANIMATED_128X128_TEXTURE_CONTROLLER_THIRD_PERSON;
    MCAPI extern std::string const ANIMATED_128X128_TEXTURE_FRAMES_VARIABLE;
    MCAPI extern std::string const ANIMATED_32X32_NAME;
    MCAPI extern std::string const ANIMATED_32X32_TEXTURE_CONTROLLER_FIRST_PERSON;
    MCAPI extern std::string const ANIMATED_32X32_TEXTURE_CONTROLLER_THIRD_PERSON;
    MCAPI extern std::string const ANIMATED_32X32_TEXTURE_FRAMES_VARIABLE;
    MCAPI extern std::string const ANIMATED_FACE_CONTROLLER_FIRST_PERSON;
    MCAPI extern std::string const ANIMATED_FACE_CONTROLLER_THIRD_PERSON;
    MCAPI extern std::string const ANIMATED_FACE_NAME;
    MCAPI extern class mce::UUID const NONE_PIECE_ID;
    MCAPI extern std::string const NONE_PIECE_PATH;
    MCAPI extern class mce::UUID const NO_PIECE_SELECTED;
    MCAPI enum persona::PieceType pieceTypeFromString(std::string const &);
    MCAPI std::string const & stringFromPieceType(enum persona::PieceType, bool);

};