// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class WanderingTraderScheduler { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WANDERINGTRADERSCHEDULER public: class WanderingTraderScheduler& operator=(class WanderingTraderScheduler const &) = delete; WanderingTraderScheduler(class WanderingTraderScheduler const &) = delete; WanderingTraderScheduler() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WANDERINGTRADERSCHEDULER #endif MCAPI void readSaveData(); MCAPI void tick(); MCAPI void writeSaveData() const; //private: MCAPI std::unique_ptr<class Actor> _createWanderingTrader(class BlockPos const &); MCAPI bool _doesWanderingTraderExist() const; MCAPI class std::optional<class BlockPos> _findClosestSpawnablePositionInColumn(class BlockPos const &, class BlockSource &); MCAPI class BlockPos _getRandomXZAroundPos(class BlockPos const &, int, bool); MCAPI class std::optional<class BlockPos> _getSpawnPosFromNearestVillageToPlayerPos(class BlockPos const &, class BlockSource &); MCAPI bool _isPosSafeForSpawning(class BlockPos const &, class BlockSource &); private: MCAPI static std::vector<float> const CHANCE_TO_SPAWN_PER_DAY; };