// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA namespace Social { #define AFTER_EXTRA // Add Member There namespace Events { class AchievementEventing { public: AchievementEventing() = delete; AchievementEventing(AchievementEventing const&) = delete; AchievementEventing(AchievementEventing const&&) = delete; }; class Event { public: Event() = delete; Event(Event const&) = delete; Event(Event const&&) = delete; }; class EventManager { public: EventManager() = delete; EventManager(EventManager const&) = delete; EventManager(EventManager const&&) = delete; }; class IEventListener { public: IEventListener() = delete; IEventListener(IEventListener const&) = delete; IEventListener(IEventListener const&&) = delete; }; class Property { public: Property() = delete; Property(Property const&) = delete; Property(Property const&&) = delete; }; } class MultiplayerService { public: MultiplayerService() = delete; MultiplayerService(MultiplayerService const&) = delete; MultiplayerService(MultiplayerService const&&) = delete; }; enum SignInResult; enum MultiplayerServiceIdentifier; class GameConnectionInfo { public: GameConnectionInfo() = delete; GameConnectionInfo(GameConnectionInfo const&) = delete; GameConnectionInfo(GameConnectionInfo const&&) = delete; }; enum GamePublishSetting; class IUserManager { public: IUserManager() = delete; IUserManager(IUserManager const&) = delete; IUserManager(IUserManager const&&) = delete; }; #undef AFTER_EXTRA MCAPI extern class Social::GameConnectionInfo const INVALID_CONNECTION; };