// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Bedrock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BackgroundWorker { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BACKGROUNDWORKER public: class BackgroundWorker& operator=(class BackgroundWorker const &) = delete; BackgroundWorker(class BackgroundWorker const &) = delete; BackgroundWorker() = delete; #endif public: /*0*/ virtual ~BackgroundWorker(); /*1*/ virtual bool isAsync() const; /*2*/ virtual bool canTaskRunAgain() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BACKGROUNDWORKER #endif MCAPI BackgroundWorker(std::string, bool, class Bedrock::Threading::OSThreadPriority const &, class std::optional, class WorkerPool &, bool); MCAPI void queue(class std::shared_ptr); MCAPI void start(); MCAPI void wake(); //private: MCAPI void _doNoWorkDelay(); MCAPI bool _processNextTask(); MCAPI enum BackgroundWorker::RunOneResult _runOneTask(); MCAPI class std::shared_ptr _tryPop(); private: MCAPI static class BackgroundWorker * gLocalWorkerMappingSingleton; };