// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "RandomStrollGoal.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class RandomSwimmingGoal : public RandomStrollGoal {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMSWIMMINGGOAL
public:
    class RandomSwimmingGoal& operator=(class RandomSwimmingGoal const &) = delete;
    RandomSwimmingGoal(class RandomSwimmingGoal const &) = delete;
    RandomSwimmingGoal() = delete;
#endif

public:
    /*0*/ virtual ~RandomSwimmingGoal();
    /*1*/ virtual bool canUse();
    /*2*/ virtual bool canContinueToUse();
    /*7*/ virtual void appendDebugInfo(std::string &) const;
    /*8*/ virtual void __unk_vfn_8();
    /*9*/ virtual void __unk_vfn_9();
    /*10*/ virtual bool _setWantedPosition();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMSWIMMINGGOAL
#endif

//protected:
    MCAPI void _getWaterHeights(class BlockPos, short &, float &, float &, float &);

protected:

};