// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BehaviorNode { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BEHAVIORNODE public: class BehaviorNode& operator=(class BehaviorNode const &) = delete; BehaviorNode(class BehaviorNode const &) = delete; BehaviorNode() = delete; #endif public: /*0*/ virtual ~BehaviorNode(); /*1*/ virtual void __unk_vfn_1() = 0; /*2*/ virtual void initializeFromDefinition(class Actor &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BEHAVIORNODE #endif };