// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Item.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class EmptyMapItem : public Item {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_EMPTYMAPITEM
public:
    class EmptyMapItem& operator=(class EmptyMapItem const &) = delete;
    EmptyMapItem(class EmptyMapItem const &) = delete;
    EmptyMapItem() = delete;
#endif

public:
    /*0*/ virtual ~EmptyMapItem();
    /*5*/ virtual void __unk_vfn_5();
    /*26*/ virtual void __unk_vfn_26();
    /*27*/ virtual void __unk_vfn_27();
    /*31*/ virtual void __unk_vfn_31();
    /*32*/ virtual void __unk_vfn_32();
    /*34*/ virtual void __unk_vfn_34();
    /*37*/ virtual void __unk_vfn_37();
    /*43*/ virtual void __unk_vfn_43();
    /*46*/ virtual void __unk_vfn_46();
    /*47*/ virtual void __unk_vfn_47();
    /*49*/ virtual void __unk_vfn_49();
    /*50*/ virtual void __unk_vfn_50();
    /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const;
    /*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const;
    /*79*/ virtual void __unk_vfn_79();
    /*80*/ virtual void __unk_vfn_80();
    /*82*/ virtual std::string getInteractText(class Player const &) const;
    /*90*/ virtual void __unk_vfn_90();
    /*97*/ virtual void __unk_vfn_97();
    /*100*/ virtual std::unique_ptr<class Packet> getUpdatePacket(class ItemStack const &, class Level &, class Actor &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_EMPTYMAPITEM
    MCVAPI bool requiresInteract() const;
#endif
    MCAPI static void addPlayerMarker(class ItemStack &);
    MCAPI static void addPlayerMarker(class ItemInstance &);
    MCAPI static bool isLocatorMap(class ItemStack const &);

};