// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class UseActorNode {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_USEACTORNODE
public:
    class UseActorNode& operator=(class UseActorNode const &) = delete;
    UseActorNode(class UseActorNode const &) = delete;
    UseActorNode() = delete;
#endif

public:
    /*0*/ virtual ~UseActorNode();
    /*1*/ virtual enum BehaviorStatus tick(class Actor &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_USEACTORNODE
#endif

};