// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#include "LootItemFunction.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class SpecificEnchantFunction : public LootItemFunction {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPECIFICENCHANTFUNCTION
public:
    class SpecificEnchantFunction& operator=(class SpecificEnchantFunction const &) = delete;
    SpecificEnchantFunction(class SpecificEnchantFunction const &) = delete;
    SpecificEnchantFunction() = delete;
#endif

public:
    /*0*/ virtual ~SpecificEnchantFunction();
    /*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &);
    /*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPECIFICENCHANTFUNCTION
#endif
    MCAPI static std::unique_ptr<class LootItemFunction> deserialize(class Json::Value, std::vector<std::unique_ptr<class LootItemCondition>> &);

//private:
    MCAPI void _applyInner(class ItemStackBase &, class Random &, class LootTableContext &, bool);

private:

};