// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#include "StructurePiece.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class BuriedTreasurePiece : public StructurePiece {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BURIEDTREASUREPIECE
public:
    class BuriedTreasurePiece& operator=(class BuriedTreasurePiece const &) = delete;
    BuriedTreasurePiece(class BuriedTreasurePiece const &) = delete;
    BuriedTreasurePiece() = delete;
#endif

public:
    /*0*/ virtual ~BuriedTreasurePiece();
    /*3*/ virtual enum StructurePieceType getType() const;
    /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BURIEDTREASUREPIECE
#endif

//private:
    MCAPI void _buryChest(class BlockSource &, class Random &, class BlockPos &) const;
    MCAPI bool _isCovered(class BlockSource const &, class BlockPos const &) const;

private:

};