/* * Tencent is pleased to support the open source community by making ScriptX available. * Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #ifndef __cpp_lib_char8_t using char8_t = char; #endif namespace script::test { // TestScript struct TS { template TS& js(T&& s) { static_cast(s); #ifdef SCRIPTX_LANG_JAVASCRIPT script = script::String::newString(std::forward(s)); #endif return *this; } template TS& lua(T&& s) { static_cast(s); #ifdef SCRIPTX_LANG_LUA script = script::String::newString(std::forward(s)); #endif return *this; } script::Local select() { if (script.isNull()) { throw std::runtime_error("add script for current language"); } return script.asString(); } private: script::Local script; }; class ScriptXTestFixture : public testing::Test { protected: script::ScriptEngine* engine = nullptr; void SetUp() override; void TearDown() override; void destroyEngine(); }; } // namespace script::test #define DEFINE_ENGINE_TEST(NAME) \ class NAME : public ::script::test::ScriptXTestFixture {}