// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorInfoRegistry { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORINFOREGISTRY public: class ActorInfoRegistry& operator=(class ActorInfoRegistry const &) = delete; ActorInfoRegistry(class ActorInfoRegistry const &) = delete; ActorInfoRegistry() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORINFOREGISTRY #endif MCAPI struct ActorInfo const & getActorInfo(unsigned int) const; MCAPI unsigned int getActorInfoId(unsigned __int64 const &) const; MCAPI unsigned int getActorInfoId(std::string const &) const; MCAPI std::vector getActorInfoList() const; MCAPI bool isSpawnEggAvailable(std::string); MCAPI void registerActorInfo(struct ActorInfo const &); MCAPI void setSpawnEggAvailable(std::string, bool); };