// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PlayerInventory { #define AFTER_EXTRA struct SlotData; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERINVENTORY public: class PlayerInventory& operator=(class PlayerInventory const &) = delete; PlayerInventory(class PlayerInventory const &) = delete; PlayerInventory() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERINVENTORY MCVAPI void containerContentChanged(int); MCVAPI void containerSizeChanged(int); MCVAPI void createTransactionContext(class std::function, class std::function); #endif MCAPI int getContainerSize(enum ContainerID) const; MCAPI int getHotbarSize() const; MCAPI class ItemStack const & getItem(int, enum ContainerID) const; MCAPI int getItemCount(class std::function); MCAPI struct PlayerInventory::SlotData getSelectedSlot() const; MCAPI void serverInitItemStackIds(int, int, class std::function); MCAPI void setItem(int, class ItemStack const &, enum ContainerID, bool); };