// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "JsonUtil.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class DragonStrafePlayerDefinition {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DRAGONSTRAFEPLAYERDEFINITION
public:
    class DragonStrafePlayerDefinition& operator=(class DragonStrafePlayerDefinition const &) = delete;
    DragonStrafePlayerDefinition(class DragonStrafePlayerDefinition const &) = delete;
    DragonStrafePlayerDefinition() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DRAGONSTRAFEPLAYERDEFINITION
#endif
    MCAPI static void buildSchema(std::string const &, class std::shared_ptr<class JsonUtil::JsonSchemaObjectNode<class JsonUtil::EmptyClass, class DragonStrafePlayerDefinition>> &);

};