// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "PathNavigation.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class FlyingPathNavigation : public PathNavigation {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FLYINGPATHNAVIGATION
public:
    class FlyingPathNavigation& operator=(class FlyingPathNavigation const &) = delete;
    FlyingPathNavigation(class FlyingPathNavigation const &) = delete;
    FlyingPathNavigation() = delete;
#endif

public:
    /*0*/ virtual ~FlyingPathNavigation();
    /*1*/ virtual void initializeInternal(class Mob &, struct NavigationDescription *);
    /*2*/ virtual void tick(class NavigationComponent &, class Mob &);
    /*3*/ virtual class Vec3 getTempMobPos(class Mob const &) const;
    /*4*/ virtual std::unique_ptr<class Path> createPath(class NavigationComponent &, class Mob &, class Vec3 const &);
    /*5*/ virtual std::unique_ptr<class Path> createPath(class NavigationComponent &, class Mob &, class Actor &);
    /*9*/ virtual void stop(class NavigationComponent &, class Mob &);
    /*11*/ virtual bool canUpdatePath(class Mob const &) const;
    /*12*/ virtual void updatePath(class NavigationComponent &, class Mob &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FLYINGPATHNAVIGATION
#endif

//private:
    MCAPI void _restorePreviousGravityFlag(class Mob &);
    MCAPI void _storePreviousGravityFlag(class Mob &);

private:

};