// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RepeatUntilFailureNode { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_REPEATUNTILFAILURENODE public: class RepeatUntilFailureNode& operator=(class RepeatUntilFailureNode const &) = delete; RepeatUntilFailureNode(class RepeatUntilFailureNode const &) = delete; RepeatUntilFailureNode() = delete; #endif public: /*0*/ virtual ~RepeatUntilFailureNode(); /*1*/ virtual enum BehaviorStatus tick(class Actor &); /*2*/ virtual void initializeFromDefinition(class Actor &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_REPEATUNTILFAILURENODE #endif };