// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VillageManager { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VILLAGEMANAGER public: class VillageManager& operator=(class VillageManager const &) = delete; VillageManager(class VillageManager const &) = delete; VillageManager() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VILLAGEMANAGER #endif MCAPI VillageManager(class Dimension &); MCAPI class std::weak_ptr<class Village> fetchClosestAvailableVillageContainingPosition(class BlockPos const &, int, unsigned int) const; MCAPI class std::weak_ptr<class Village> getClosestVillageWithRaid(class BlockPos const &); MCAPI class std::weak_ptr<class POIInstance> getPOI(class BlockPos const &) const; MCAPI class std::weak_ptr<class Village> getVillageByID(class mce::UUID const &) const; MCAPI bool hasPOI(class BlockPos const &, enum POIType) const; MCAPI void insertPOI(class std::shared_ptr<class POIInstance> &&); MCAPI bool isValidPOIType(class BlockPos const &, class Block const &) const; MCAPI void removePOI(class std::weak_ptr<class POIInstance>); MCAPI void tick(struct Tick const &); MCAPI class std::shared_ptr<class POIInstance> tryCreatePOI(class BlockPos const &, class Block const &); MCAPI ~VillageManager(); MCAPI static int const MAX_POI_TOLERANCE_DIST; //private: MCAPI void _addPOIWithinRadius(class BlockPos const &, class BlockSource &); MCAPI void _assignPOIOnly(class std::shared_ptr<class POIInstance> &&); MCAPI float _calculateDistanceFromPositionToEdgeOfVillage(class BlockPos const &, class Village const &) const; MCAPI class std::shared_ptr<class Village> _createOrGetVillage(class mce::UUID const &, class BlockPos const &); MCAPI class std::weak_ptr<class Village> _fetchClosestVillageContainingPosition(class BlockPos const &, int, unsigned int) const; MCAPI void _loadPOIBlueprints(); MCAPI void _processNextUnclusteredPOIQuery(); MCAPI void _removeVillage(class Village &); MCAPI void _tryAssignPOIOrCreateVillage(class std::shared_ptr<class POIInstance> &&); MCAPI void _unclusterDerelictPOIs(std::vector<class std::weak_ptr<class POIInstance>> &); private: };