#include #include #include #include #include #include class UserEntityIdentifierComponent; namespace LL { std::string getBdsVersion() { return Common::getGameVersionString(); } int getServerProtocolVersion() { return SharedConstants::NetworkProtocolVersion; } bool setServerMotd(const std::string& motd) { if (!Global) return false; Global->allowIncomingConnections(motd, true); return true; } } // namespace LL