// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorDefinitionGroup { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDEFINITIONGROUP public: class ActorDefinitionGroup& operator=(class ActorDefinitionGroup const &) = delete; ActorDefinitionGroup(class ActorDefinitionGroup const &) = delete; ActorDefinitionGroup() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDEFINITIONGROUP #endif MCAPI class ActorDefinitionPtr tryGetDefinition(std::string const &); MCAPI class ActorDefinitionPtr tryGetDefinitionGroup(std::string const &, std::string const &); MCAPI static bool loadActorDefinitionIdentifier(class Json::Value const &, class SemVersion const &, std::string &); MCAPI static bool loadActorDefinitionRuntimeIdentifier(class Json::Value const &, class SemVersion const &, std::string &); MCAPI static bool tryReadEntityResourceFile(class PackInstance &, class Core::Path const &, class Json::Value &); //protected: MCAPI void _addRef(class ActorDefinitionPtr &); MCAPI void _removeRef(class ActorDefinitionPtr &); //private: MCAPI void _getResources(class Level &); MCAPI struct ActorDefinitionGroup::LoadActorResult _loadActorDefinition(class Level &, class Json::Value &, class std::unordered_set, struct std::equal_to, class std::allocator> &); MCAPI bool _loadDefinitionFromJSON(class SemVersion &, class Json::Value &, std::string const &, class Level &); MCAPI void _loadTemplates(class Level &, std::string const &, class Json::Value, class SemVersion const &); MCAPI void _setupAnimationResourceDefinitionMap(class ActorDefinition &, class Level &); protected: private: };