// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootTableContext { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTTABLECONTEXT public: class LootTableContext& operator=(class LootTableContext const &) = delete; LootTableContext(class LootTableContext const &) = delete; LootTableContext() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTTABLECONTEXT #endif MCAPI LootTableContext(float, class Level *, class Actor *, class Player *, class ActorDamageSource const *, float); MCAPI void removeVisitedTable(class LootTable const *); MCAPI ~LootTableContext(); };