// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BaseMoveToGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MoveToVillageGoal : public BaseMoveToGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOVETOVILLAGEGOAL public: class MoveToVillageGoal& operator=(class MoveToVillageGoal const &) = delete; MoveToVillageGoal(class MoveToVillageGoal const &) = delete; MoveToVillageGoal() = delete; #endif public: /*0*/ virtual ~MoveToVillageGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*11*/ virtual bool isValidTarget(class BlockSource &, class BlockPos const &); /*14*/ virtual void _moveToBlock(); /*17*/ virtual class BlockPos _selectRandomPosInVillage(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOVETOVILLAGEGOAL #endif //protected: MCAPI class std::shared_ptr _tryGetCurrentVillage(); protected: };