/* * Tencent is pleased to support the open source community by making ScriptX available. * Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include "../../src/types.h" namespace script { namespace lua_backend { class LuaEngine; class StackFrameScopeImpl { private: LuaEngine *engine_ = nullptr; int base_ = 0; bool hasReturnValue_ = false; public: explicit StackFrameScopeImpl(LuaEngine &); ~StackFrameScopeImpl(); template Local returnValue(const Local &localRef); int returnRawValue(int index); friend class EngineScopeImpl; }; class EngineScopeImpl { LuaEngine *prevEngine_ = nullptr; std::lock_guard lockGuard_; StackFrameScopeImpl stack_; public: explicit EngineScopeImpl(LuaEngine &, LuaEngine *); ~EngineScopeImpl(); }; class ExitEngineScopeImpl { LuaEngine *engine_ = nullptr; public: explicit ExitEngineScopeImpl(LuaEngine &); ~ExitEngineScopeImpl(); }; } // namespace lua_backend template <> struct internal::ImplType { using type = lua_backend::EngineScopeImpl; }; template <> struct internal::ImplType { using type = lua_backend::ExitEngineScopeImpl; }; template <> struct internal::ImplType { using type = lua_backend::StackFrameScopeImpl; }; } // namespace script