// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "NearestAttackableTargetGoal.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class DefendTrustedTargetGoal : public NearestAttackableTargetGoal {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DEFENDTRUSTEDTARGETGOAL
public:
    class DefendTrustedTargetGoal& operator=(class DefendTrustedTargetGoal const &) = delete;
    DefendTrustedTargetGoal(class DefendTrustedTargetGoal const &) = delete;
    DefendTrustedTargetGoal() = delete;
#endif

public:
    /*0*/ virtual ~DefendTrustedTargetGoal();
    /*1*/ virtual bool canUse();
    /*4*/ virtual void start();
    /*7*/ virtual void appendDebugInfo(std::string &) const;
    /*8*/ virtual void __unk_vfn_8();
    /*9*/ virtual void __unk_vfn_9();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DEFENDTRUSTEDTARGETGOAL
#endif

//private:
    MCAPI struct ActorUniqueID _findTrustedTarget(class TrustComponent const &);

private:

};