// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #include "Json.hpp" #define BEFORE_EXTRA #include "ActorDefinition.hpp" #include "ResourcePackManager.hpp" #include "ActorDefinitionPtr.hpp" #include "ActorComponentFactory.hpp" #undef BEFORE_EXTRA class ActorEventResponseFactory { public: class ActorEventResponseFactory& operator=(class ActorEventResponseFactory const &) = delete; ActorEventResponseFactory(class ActorEventResponseFactory const &) = delete; ActorEventResponseFactory() = delete; }; class ActorDefinitionGroup { #define AFTER_EXTRA public: struct LoadActorResult; struct EDLWrapper { std::unordered_map> mList; }; public: void** __vftable /*VFT*/; std::unordered_set mRegisteredPtrs; std::unordered_map> mDefinitions; std::unordered_map mTemplateMap; ResourcePackManager* mResourcePackManager; std::mutex mReferenceMutex; IMinecraftEventing* mEventing; ActorComponentFactory* mComponentFactory; std::unique_ptr mResponseFactory; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDEFINITIONGROUP public: class ActorDefinitionGroup& operator=(class ActorDefinitionGroup const &) = delete; ActorDefinitionGroup(class ActorDefinitionGroup const &) = delete; ActorDefinitionGroup() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDEFINITIONGROUP #endif MCAPI class ActorDefinitionPtr tryGetDefinition(std::string const &); MCAPI class ActorDefinitionPtr tryGetDefinitionGroup(std::string const &, std::string const &); MCAPI static bool loadActorDefinitionIdentifier(class Json::Value const &, class SemVersion const &, std::string &); MCAPI static bool loadActorDefinitionRuntimeIdentifier(class Json::Value const &, class SemVersion const &, std::string &); MCAPI static bool tryReadEntityResourceFile(class PackInstance &, class Core::Path const &, class Json::Value &); //protected: MCAPI void _addRef(class ActorDefinitionPtr &); MCAPI void _removeRef(class ActorDefinitionPtr &); //private: MCAPI void _getResources(class Level &); MCAPI struct ActorDefinitionGroup::LoadActorResult _loadActorDefinition(class Level &, class Json::Value &, class std::unordered_set, struct std::equal_to, class std::allocator> &); MCAPI bool _loadDefinitionFromJSON(class SemVersion &, class Json::Value &, std::string const &, class Level &); MCAPI void _loadTemplates(class Level &, std::string const &, class Json::Value, class SemVersion const &); MCAPI void _setupAnimationResourceDefinitionMap(class ActorDefinition &, class Level &); protected: private: };