// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class __declspec(align(8)) ActorTerrainInterlockData { #define AFTER_EXTRA public: enum class VisibilityState : unsigned char { InitialNotVisible = 0x0, Visible = 0x1, DelayedDestructionNotVisible = 0x2, }; VisibilityState mRenderVisibilityState; std::chrono::time_point>> mCreationTime; bool mHasBeenDelayedDeleted; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORTERRAININTERLOCKDATA public: class ActorTerrainInterlockData& operator=(class ActorTerrainInterlockData const &) = delete; ActorTerrainInterlockData(class ActorTerrainInterlockData const &) = delete; ActorTerrainInterlockData() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORTERRAININTERLOCKDATA #endif MCAPI void setCreationTime(); };