// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Packet.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AnimatePacket : public Packet { #define AFTER_EXTRA public: enum Action { NoAction = 0, Swing = 1, WakeUp = 3, CriticalHit = 4, // MagicCriticalHit=5, RowRight = 128, RowLeft = 129, }; ActorRuntimeID mRuntimeId; Action mAction; float mData; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ANIMATEPACKET public: class AnimatePacket& operator=(class AnimatePacket const &) = delete; AnimatePacket(class AnimatePacket const &) = delete; AnimatePacket() = delete; #endif public: /*0*/ virtual ~AnimatePacket(); /*1*/ virtual enum MinecraftPacketIds getId() const; /*2*/ virtual std::string getName() const; /*3*/ virtual void write(class BinaryStream &) const; /*4*/ virtual enum StreamReadResult read(class ReadOnlyBinaryStream &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ANIMATEPACKET #endif };