// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #include "CommandSelector.hpp" #undef BEFORE_EXTRA class CommandMessage { #define AFTER_EXTRA // Add Member There struct MessageComponent { // char filler[200]; // void* unk[2]; // std::vector unk2[5]; std::string str; std::unique_ptr> select; }; std::vector components; public: CommandMessage(){}; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_COMMANDMESSAGE public: class CommandMessage& operator=(class CommandMessage const &) = delete; CommandMessage(class CommandMessage const &) = delete; //CommandMessage() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_COMMANDMESSAGE #endif MCAPI std::string getMessage(class CommandOrigin const &) const; };