// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Monster.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EnderDragon : public Monster { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDERDRAGON public: class EnderDragon& operator=(class EnderDragon const &) = delete; EnderDragon(class EnderDragon const &) = delete; EnderDragon() = delete; #endif public: /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~EnderDragon(); /*11*/ virtual void remove(); /*30*/ virtual void __unk_vfn_30(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*74*/ virtual float getShadowRadius() const; /*75*/ virtual class Vec3 getHeadLookVector(float); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*85*/ virtual bool isImmobile() const; /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*110*/ virtual void setSitting(bool); /*121*/ virtual void __unk_vfn_121(); /*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const; /*132*/ virtual void handleEntityEvent(enum ActorEvent, int); /*168*/ virtual bool canChangeDimensions() const; /*169*/ virtual void __unk_vfn_169(); /*180*/ virtual bool canBePulledIntoVehicle() const; /*182*/ virtual void __unk_vfn_182(); /*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const; /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool); /*246*/ virtual void __unk_vfn_246(); /*256*/ virtual void _onSizeUpdated(); /*257*/ virtual void __unk_vfn_257(); /*278*/ virtual void aiStep(); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*332*/ virtual void __unk_vfn_332(); /*345*/ virtual void tickDeath(); /*348*/ virtual void __unk_vfn_348(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDERDRAGON MCVAPI bool canExistInPeaceful() const; MCVAPI bool isFishable() const; #endif MCAPI EnderDragon(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &); MCAPI void dieNaturally(); MCAPI int findClosestNode(); MCAPI int findClosestNode(class Vec3 const &); MCAPI std::unique_ptr findPath(int, int, class PathfinderNode *); MCAPI class BlockPos getHeadPos() const; MCAPI std::vector const getLatencyPos(int, float) const; MCAPI void onCrystalDestroyed(class EnderCrystal const &, class BlockPos, class ActorDamageSource const &); //protected: MCAPI bool _hurt(class AABB *, class ActorDamageSource const &, float); //private: MCAPI void checkCrystals(); MCAPI bool checkWalls(class AABB); MCAPI float getHeadYOffset(float) const; MCAPI void hurtEntities(class gsl::span, -1>) const; MCAPI void knockBack(class gsl::span, -1>) const; MCAPI std::unique_ptr reconstructPath(class PathfinderNode &, class PathfinderNode &, enum PathCompletionType); protected: private: MCAPI static int GROWL_INTERVAL_MAX; MCAPI static int GROWL_INTERVAL_MIN; MCAPI static int MAX_PATH_RADIUS; MCAPI static float SITTING_ALLOWED_DAMAGE_PERCENTAGE; };