// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LargeHellCaveFeature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LARGEHELLCAVEFEATURE public: class LargeHellCaveFeature& operator=(class LargeHellCaveFeature const &) = delete; LargeHellCaveFeature(class LargeHellCaveFeature const &) = delete; LargeHellCaveFeature() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LARGEHELLCAVEFEATURE #endif //protected: MCAPI void addFeature(class BlockVolume &, class LevelChunk &, class Random &, int, int); MCAPI void addTunnel(class BlockVolume &, class Random &, class LevelChunk &, class Vec3 const &, float, float, float, int, int, float) const; protected: };