// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PackAccessStrategy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PACKACCESSSTRATEGY public: class PackAccessStrategy& operator=(class PackAccessStrategy const &) = delete; PackAccessStrategy(class PackAccessStrategy const &) = delete; PackAccessStrategy() = delete; #endif public: /*0*/ virtual ~PackAccessStrategy(); /*1*/ virtual unsigned __int64 getPackSize() const = 0; /*2*/ virtual class ResourceLocation const & getPackLocation() const = 0; /*3*/ virtual std::string const & getPackName() const = 0; /*4*/ virtual bool isWritable() const = 0; /*5*/ virtual void setIsTrusted(bool) = 0; /*6*/ virtual bool isTrusted() const = 0; /*7*/ virtual bool hasAsset(class Core::Path const &, bool) const = 0; /*8*/ virtual bool hasFolder(class Core::Path const &) const = 0; /*9*/ virtual bool getAsset(class Core::Path const &, std::string &, bool) const = 0; /*10*/ virtual bool deleteAsset(class Core::PathBuffer const &) = 0; /*11*/ virtual bool writeAsset(class Core::Path const &, std::string const &) = 0; /*12*/ virtual void forEachIn(class Core::Path const &, class std::function, bool) const = 0; /*13*/ virtual void forEachInAssetSet(class Core::Path const &, class std::function) const; /*14*/ virtual enum PackAccessStrategyType getStrategyType() const = 0; /*15*/ virtual class Core::PathBuffer const & getSubPath() const; /*16*/ virtual std::unique_ptr createSubPack(class Core::Path const &) const = 0; /*17*/ virtual enum PackAccessAssetGenerationResult generateAssetSet(); /*18*/ virtual bool canRecurse() const; /*19*/ virtual void unload() = 0; /*20*/ virtual bool hasUpgradeFiles() const; /*21*/ virtual class ContentIdentity readContentIdentity() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PACKACCESSSTRATEGY #endif MCAPI static class Core::PathBuffer const PACK_IMPORT_LOCK_FILE; //protected: MCAPI void _addToAssetSet(class Core::Path const &); MCAPI bool _isInAssetSet(class Core::Path const &) const; protected: };