// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "StructurePiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RuinedPortalPiece : public StructurePiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RUINEDPORTALPIECE public: class RuinedPortalPiece& operator=(class RuinedPortalPiece const &) = delete; RuinedPortalPiece(class RuinedPortalPiece const &) = delete; RuinedPortalPiece() = delete; #endif public: /*0*/ virtual ~RuinedPortalPiece(); /*3*/ virtual enum StructurePieceType getType() const; /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RUINEDPORTALPIECE #endif //private: MCAPI void _addNetherrackDripColumn(class Random &, class BlockSource &, class BlockPos); MCAPI void _maybeReplaceBlock(class Random &, class BlockSource &, class BlockPos); MCAPI void _maybeReplaceFullStoneBlock(class Random &, class BlockSource &, class BlockPos, class Block const &); MCAPI void _maybeReplaceGoldBlock(class Random &, class BlockSource &, class BlockPos); MCAPI void _maybeReplaceStairs(class Random &, class BlockSource &, class BlockPos); MCAPI void _moveStructureBoundsToSuitableY(class Random &, class BlockSource &); MCAPI void _spreadNetherrack(class Random &, class BlockSource &); MCAPI bool _threeCornersOnSolidGround(class BlockSource &); MCAPI static class Block const & _getRandomFacingStairs(class Random &, class Block const &); MCAPI static bool _isLava(class BlockSource &, class BlockPos); MCAPI static void _setNetherrackOrMagma(class Random &, class BlockSource &, class BlockPos); private: };