// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #include "DataItem.hpp" #define ACTOR_DATA_KEY_VALUE(key) constexpr int16_t key = (unsigned short)ActorDataIDs::key namespace ActorDataKeys { ACTOR_DATA_KEY_VALUE(FLAGS); // Int64 ACTOR_DATA_KEY_VALUE(HEALTH); // Int (minecart/boat) ACTOR_DATA_KEY_VALUE(VARIANT); // Int ACTOR_DATA_KEY_VALUE(COLOR); // Byte ACTOR_DATA_KEY_VALUE(NAMETAG); // String ACTOR_DATA_KEY_VALUE(OWNER); // Int64 ACTOR_DATA_KEY_VALUE(TARGET); // Int64 ACTOR_DATA_KEY_VALUE(AIR); // Short ACTOR_DATA_KEY_VALUE(POTION_COLOR); // Int (ARGB!) ACTOR_DATA_KEY_VALUE(POTION_AMBIENT); // Byte ACTOR_DATA_KEY_VALUE(JUMP_DURATION); // Int64 ACTOR_DATA_KEY_VALUE(HURT_TIME); // Int (minecart/boat) ACTOR_DATA_KEY_VALUE(HURT_DIRECTION); // Int (minecart/boat) ACTOR_DATA_KEY_VALUE(PADDLE_TIME_LEFT); // Float ACTOR_DATA_KEY_VALUE(PADDLE_TIME_RIGHT); // Float ACTOR_DATA_KEY_VALUE(EXPERIENCE_VALUE); // Int (xp orb) ACTOR_DATA_KEY_VALUE(DISPLAY_ITEM); // Int (id | (data << 16)) ACTOR_DATA_KEY_VALUE(HORSE_FLAGS); // Int ACTOR_DATA_KEY_VALUE(WITHER_SKULL_IS_DANGEROUS); // Byte ACTOR_DATA_KEY_VALUE(MINECART_DISPLAY_OFFSET); // Int ACTOR_DATA_KEY_VALUE(ARROW_SHOOTER_ID); // Int64 ACTOR_DATA_KEY_VALUE(MINECART_HAS_DISPLAY); // Byte (must be 1 for minecart to show block inside) ACTOR_DATA_KEY_VALUE(HORSE_TYPE); ACTOR_DATA_KEY_VALUE(SWELL); ACTOR_DATA_KEY_VALUE(OLD_SWELL); ACTOR_DATA_KEY_VALUE(SWELL_DIR); ACTOR_DATA_KEY_VALUE(CHARGE_AMOUNT); ACTOR_DATA_KEY_VALUE(ENDERMAN_HELD_RUNTIME_ID); // Short ACTOR_DATA_KEY_VALUE(ACTOR_AGE); // Short ACTOR_DATA_KEY_VALUE(PLAYER_FLAGS); // Byte ACTOR_DATA_KEY_VALUE(PLAYER_INDEX); ACTOR_DATA_KEY_VALUE(PLAYER_BED_POSITION); // BlockPos ACTOR_DATA_KEY_VALUE(FIREBALL_POWER_X); // Float ACTOR_DATA_KEY_VALUE(FIREBALL_POWER_Y); // Float ACTOR_DATA_KEY_VALUE(FIREBALL_POWER_Z); // Float ACTOR_DATA_KEY_VALUE(AUX_POWER); ACTOR_DATA_KEY_VALUE(FISH_X); ACTOR_DATA_KEY_VALUE(FISH_Z); ACTOR_DATA_KEY_VALUE(FISH_ANGLE); ACTOR_DATA_KEY_VALUE(POTION_AUX_VALUE); // Short ACTOR_DATA_KEY_VALUE(LEAD_HOLDER); // Int64 ACTOR_DATA_KEY_VALUE(SCALE); // Float ACTOR_DATA_KEY_VALUE(INTERACTIVE_TAG); // String ACTOR_DATA_KEY_VALUE(NPC_SKIN_ID); // String ACTOR_DATA_KEY_VALUE(URL_TAG); // String ACTOR_DATA_KEY_VALUE(MAX_AIR); // Short ACTOR_DATA_KEY_VALUE(MARK_VARIANT); // Int ACTOR_DATA_KEY_VALUE(CONTAINER_TYPE); // Byte ACTOR_DATA_KEY_VALUE(CONTAINER_BASE_SIZE); // Int ACTOR_DATA_KEY_VALUE(CONTAINER_EXTRA_SLOTS_PER_STRENGTH); // Int ACTOR_DATA_KEY_VALUE(BLOCK_TARGET); // BlockPos (ENDER CRYSTAL) ACTOR_DATA_KEY_VALUE(WITHER_INVULNERABLE_TICKS); // Int ACTOR_DATA_KEY_VALUE(WITHER_TARGET_1); // Int64 ACTOR_DATA_KEY_VALUE(WITHER_TARGET_2); // Int64 ACTOR_DATA_KEY_VALUE(WITHER_TARGET_3); // Int64 ACTOR_DATA_KEY_VALUE(AERIAL_ATTACK); ACTOR_DATA_KEY_VALUE(BOUNDING_BOX_WIDTH); // Float ACTOR_DATA_KEY_VALUE(BOUNDING_BOX_HEIGHT); // Float ACTOR_DATA_KEY_VALUE(FUSE_LENGTH); // Int ACTOR_DATA_KEY_VALUE(RIDER_SEAT_POSITION); // Vec3 ACTOR_DATA_KEY_VALUE(RIDER_ROTATION_LOCKED); // Byte ACTOR_DATA_KEY_VALUE(RIDER_MAX_ROTATION); // Float ACTOR_DATA_KEY_VALUE(RIDER_MIN_ROTATION); // Float ACTOR_DATA_KEY_VALUE(AREA_EFFECT_CLOUD_RADIUS); // Float ACTOR_DATA_KEY_VALUE(AREA_EFFECT_CLOUD_WAITING); // Int ACTOR_DATA_KEY_VALUE(AREA_EFFECT_CLOUD_PARTICLE_ID); // Int ACTOR_DATA_KEY_VALUE(SHULKER_PEEK_ID); // Int ACTOR_DATA_KEY_VALUE(SHULKER_ATTACH_FACE); // Byte ACTOR_DATA_KEY_VALUE(SHULKER_ATTACHED); // Short ACTOR_DATA_KEY_VALUE(SHULKER_ATTACH_POS); // BlockPos ACTOR_DATA_KEY_VALUE(TRADING_PLAYER_EID); // Int64 ACTOR_DATA_KEY_VALUE(TRADING_CAREER); ACTOR_DATA_KEY_VALUE(HAS_COMMAND_BLOCK); ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_COMMAND); // String ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_LAST_OUTPUT); // String ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_TRACK_OUTPUT); // Byte ACTOR_DATA_KEY_VALUE(CONTROLLING_RIDER_SEAT_NUMBER); // Byte ACTOR_DATA_KEY_VALUE(STRENGTH); // Int ACTOR_DATA_KEY_VALUE(MAX_STRENGTH); // Int ACTOR_DATA_KEY_VALUE(SPELL_CASTING_COLOR); // Int ACTOR_DATA_KEY_VALUE(LIMITED_LIFE); ACTOR_DATA_KEY_VALUE(ARMOR_STAND_POSE_INDEX); // Int ACTOR_DATA_KEY_VALUE(ENDER_CRYSTAL_TIME_OFFSET); // Int ACTOR_DATA_KEY_VALUE(ALWAYS_SHOW_NAMETAG); // Byte ACTOR_DATA_KEY_VALUE(COLOR_2); // Byte ACTOR_DATA_KEY_VALUE(NAME_AUTHOR); ACTOR_DATA_KEY_VALUE(SCORE_TAG); // String ACTOR_DATA_KEY_VALUE(BALLOON_ATTACHED_ENTITY); // Int64 ACTOR_DATA_KEY_VALUE(PUFFERFISH_SIZE); ACTOR_DATA_KEY_VALUE(BUBBLE_TIME); ACTOR_DATA_KEY_VALUE(AGENT); ACTOR_DATA_KEY_VALUE(SITTING_AMOUNT); ACTOR_DATA_KEY_VALUE(SITTING_AMOUNT_PREVIOUS); ACTOR_DATA_KEY_VALUE(EATING_COUNTER); ACTOR_DATA_KEY_VALUE(FLAGS_EXTENDED); ACTOR_DATA_KEY_VALUE(LAYING_AMOUNT); ACTOR_DATA_KEY_VALUE(LAYING_AMOUNT_PREVIOUS); ACTOR_DATA_KEY_VALUE(DURATION); ACTOR_DATA_KEY_VALUE(SPAWN_TIME); ACTOR_DATA_KEY_VALUE(CHANGE_RATE); ACTOR_DATA_KEY_VALUE(CHANGE_ON_PICKUP); ACTOR_DATA_KEY_VALUE(PICKUP_COUNT); ACTOR_DATA_KEY_VALUE(INTERACT_TEXT); ACTOR_DATA_KEY_VALUE(TRADE_TIER); ACTOR_DATA_KEY_VALUE(MAX_TRADE_TIER); ACTOR_DATA_KEY_VALUE(TRADE_EXPERIENCE); ACTOR_DATA_KEY_VALUE(SKIN_ID); // Int ACTOR_DATA_KEY_VALUE(SPAWNING_FRAMES); ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_TICK_DELAY); ACTOR_DATA_KEY_VALUE(COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK); ACTOR_DATA_KEY_VALUE(AMBIENT_SOUND_INTERVAL); /* ACTOR_DATA_KEY_VALUE(AMBIENT_SOUND_EVENT_NAME); ACTOR_DATA_KEY_VALUE(FALL_DAMAGE_MULTIPLIER); ACTOR_DATA_KEY_VALUE(NAME_RAW_TEXT); ACTOR_DATA_KEY_VALUE(CAN_RIDE_TARGET); */ } // namespace ActorDataKeys #undef BEFORE_EXTRA class SynchedActorData { #define AFTER_EXTRA // Add Member Therepublic: // using DataList = std::vector>; std::vector> mItemsArray; // 0 //private: // unsigned short mMinDirtyId; // 24 // unsigned short mMaxDirtyId; // 26 public: template MCAPI void define(unsigned short, T const&); template MCAPI void set(unsigned short, T const&); inline std::vector>& getItemArray() { return mItemsArray; } #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SYNCHEDACTORDATA public: class SynchedActorData& operator=(class SynchedActorData const &) = delete; SynchedActorData(class SynchedActorData const &) = delete; SynchedActorData() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SYNCHEDACTORDATA #endif MCAPI class CompoundTag const & getCompoundTag(unsigned short) const; MCAPI float getFloat(unsigned short) const; MCAPI signed char getInt8(unsigned short) const; MCAPI std::string const & getString(unsigned short) const; MCAPI std::vector> packAll() const; MCAPI std::vector> packDirty(); MCAPI ~SynchedActorData(); //private: MCAPI void _resizeToContain(unsigned short); private: };