// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class JigsawStructureBlockRulesRegistry { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_JIGSAWSTRUCTUREBLOCKRULESREGISTRY public: class JigsawStructureBlockRulesRegistry& operator=(class JigsawStructureBlockRulesRegistry const &) = delete; JigsawStructureBlockRulesRegistry(class JigsawStructureBlockRulesRegistry const &) = delete; JigsawStructureBlockRulesRegistry() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_JIGSAWSTRUCTUREBLOCKRULESREGISTRY #endif MCAPI std::vector<std::unique_ptr<class StructurePoolBlockRule>> const * lookupByName(std::string) const; MCAPI void registerBlockRules(std::string, std::unique_ptr<std::vector<class std::unique_ptr<class StructurePoolBlockRule, struct std::default_delete<class StructurePoolBlockRule>>>> &&); MCAPI ~JigsawStructureBlockRulesRegistry(); };