// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NetworkHandler { #define AFTER_EXTRA // Add Member There public: enum NetworkStatisticsConfig; class Connection { public: Connection() = delete; Connection(Connection const&) = delete; Connection(Connection const&&) = delete; }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETWORKHANDLER public: class NetworkHandler& operator=(class NetworkHandler const &) = delete; NetworkHandler(class NetworkHandler const &) = delete; NetworkHandler() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETWORKHANDLER MCVAPI unsigned short getDefaultGamePort() const; MCVAPI unsigned short getDefaultGamePortv6() const; MCVAPI void onAllConnectionsClosed(std::string const &, bool); MCVAPI void onConnectionClosed(class NetworkIdentifier const &, std::string const &, bool); MCVAPI void onNewIncomingConnection(class NetworkIdentifier const &, class std::shared_ptr<class NetworkPeer>); MCVAPI void onNewIncomingLocalConnection(class NetworkIdentifier const &, class std::shared_ptr<class NetworkPeer>); MCVAPI void onNewOutgoingConnection(class NetworkIdentifier const &, class std::shared_ptr<class NetworkPeer>); MCVAPI void onNewOutgoingLocalConnection(class NetworkIdentifier const &, class std::shared_ptr<class NetworkPeer>); MCVAPI void onOutgoingConnectionFailed(); MCVAPI void onWebsocketRequest(std::string const &, std::string const &, class std::function<void (void)>); MCVAPI bool useIPv4Only() const; MCVAPI bool useIPv6Only() const; MCVAPI ~NetworkHandler(); #endif MCAPI NetworkHandler(class Scheduler &, enum NetworkHandler::NetworkStatisticsConfig); MCAPI void disconnect(); MCAPI class std::weak_ptr<class EncryptedNetworkPeer> getEncryptedPeerForUser(class NetworkIdentifier const &); MCAPI class NetworkIdentifier getLocalNetworkId() const; MCAPI class NetworkPeer * getPeerForUser(class NetworkIdentifier const &); MCAPI class NetworkIdentifier getServerId() const; MCAPI void runEvents(bool); MCAPI void send(class NetworkIdentifier const &, class Packet const &, unsigned char); MCAPI void update(std::vector<class Player *> const *); //private: MCAPI class NetworkHandler::Connection * _getConnectionFromId(class NetworkIdentifier const &) const; MCAPI void _sendInternal(class NetworkIdentifier const &, class Packet const &, std::string const &); MCAPI bool _sortAndPacketizeEvents(class NetworkHandler::Connection &, class std::chrono::time_point<struct std::chrono::steady_clock, class std::chrono::duration<__int64, struct std::ratio<1, 1000000000>>>); private: };