/* * Tencent is pleased to support the open source community by making ScriptX available. * Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "../../src/Native.hpp" #include "LuaEngine.h" #include "LuaHelper.hpp" namespace script { template ScriptClass::ScriptClass(const ScriptClass::ConstructFromCpp) : internalState_() { auto engine = lua_backend::currentEngine(); // Out must be outside of StackFrameScope. // Because we only has Weak hold to obj // to prevent obj from GCed, we relay on obj be the local ref. Local out; { StackFrameScope scope; auto lua = engine->lua_; lua_pushlightuserdata(lua, const_cast(lua_backend::LuaEngine::kLuaNativeConstructorMarker_)); auto mark = lua_gettop(lua); lua_pushlightuserdata(lua, this); auto thiz = lua_gettop(lua); auto obj = engine->newNativeClass(lua_backend::LuaEngine::make>(mark), lua_backend::LuaEngine::make>(thiz)); out = scope.returnValue(obj); } internalState_.scriptEngine_ = engine; internalState_.weakRef_ = out.asObject(); } template T *ScriptClass::getScriptEngineAs() const { return script::internal::scriptDynamicCast(internalState_.scriptEngine_); } template T *Arguments::engineAs() const { return script::internal::scriptDynamicCast(callbackInfo_.engine); } } // namespace script