// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA // Include Headers or Declare Types Here class Actor; enum ActorDamageCause : int { ActorDamageCause_None = -0x01, ActorDamageCause_Override = 0x00, ActorDamageCause_Contact = 0x01, ActorDamageCause_EntityAttack = 0x02, ActorDamageCause_Projectile = 0x03, ActorDamageCause_Suffocation = 0x04, FActorDamageCause_all = 0x05, ActorDamageCause_Fire = 0x06, ActorDamageCause_FireTick = 0x07, ActorDamageCause_Lava = 0x08, ActorDamageCause_Drowning = 0x09, ActorDamageCause_BlockExplosion = 0x0A, ActorDamageCause_EntityExplosion = 0x0B, ActorDamageCause_Void = 0x0C, ActorDamageCause_Suicide = 0x0D, ActorDamageCause_Magic = 0x0E, ActorDamageCause_Wither = 0x0F, ActorDamageCause_Starve = 0x10, ActorDamageCause_Anvil = 0x11, ActorDamageCause_Thorns = 0x12, ActorDamageCause_FallingBlock = 0x13, ActorDamageCause_Piston = 0x14, ActorDamageCause_FlyIntoWall = 0x15, ActorDamageCause_Magma = 0x16, ActorDamageCause_Fireworks = 0x17, ActorDamageCause_Lightning = 0x18, ActorDamageCause_Charging = 0x19, ActorDamageCause_Temperature = 0x1A, ActorDamageCause_Freezing = 0x1B, ActorDamageCause_Stalactite = 0x1C, ActorDamageCause_Stalagmite = 0x1D, ActorDamageCause_All = 0x1F, }; #undef BEFORE_EXTRA class ActorDamageSource { #define AFTER_EXTRA // Add Member There ActorDamageCause mCause; char filler[4]; public: ActorDamageSource(ActorDamageCause cause){ this->mCause = cause; }; LIAPI Actor* getEntity(); inline ActorDamageCause getCause() const{ return this->mCause; }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGESOURCE public: class ActorDamageSource& operator=(class ActorDamageSource const &) = delete; ActorDamageSource(class ActorDamageSource const &) = delete; ActorDamageSource() = delete; #endif public: /*0*/ virtual ~ActorDamageSource(); /*1*/ virtual bool isEntitySource() const; /*2*/ virtual bool isChildEntitySource() const; /*3*/ virtual bool isBlockSource() const; /*4*/ virtual bool isFire() const; /*5*/ virtual struct std::pair> getDeathMessage(std::string, class Actor *) const; /*6*/ virtual bool getIsCreative() const; /*7*/ virtual bool getIsWorldBuilder() const; /*8*/ virtual struct ActorUniqueID getEntityUniqueID() const; /*9*/ virtual enum ActorType getEntityType() const; /*10*/ virtual enum ActorCategory getEntityCategories() const; /*11*/ virtual bool getDamagingEntityIsCreative() const; /*12*/ virtual bool getDamagingEntityIsWorldBuilder() const; /*13*/ virtual struct ActorUniqueID getDamagingEntityUniqueID() const; /*14*/ virtual enum ActorType getDamagingEntityType() const; /*15*/ virtual enum ActorCategory getDamagingEntityCategories() const; /*16*/ virtual std::unique_ptr clone() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGESOURCE #endif MCAPI static enum ActorDamageCause lookupCause(std::string const &); MCAPI static std::string const & lookupCauseName(enum ActorDamageCause); };