// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class IdentityDefinition {

#define AFTER_EXTRA
// Add Member There
public:
enum class Type : char
{
    Invalid = 0,
    Player = 1,
    Actor = 2,
    Fake = 3
};
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_IDENTITYDEFINITION
public:
    class IdentityDefinition& operator=(class IdentityDefinition const &) = delete;
    IdentityDefinition(class IdentityDefinition const &) = delete;
    IdentityDefinition() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_IDENTITYDEFINITION
#endif
    MCAPI std::string const & getName(class std::function<std::string const & (struct ActorUniqueID)> const &) const;
    MCAPI ~IdentityDefinition();
    MCAPI static class IdentityDefinition const Invalid;

};